User Research
								Research Summary
								
									My research goal was to determine if features like social
									sharing, mobile payments, and money transfers could be
									effectively integrated into a retro arcade setting.
								
								
									To understand how modern mobile technology could enhance the
									arcade experience, I interviewed 5 adults aged 25-50 who
									regularly use mobile devices for social interactions,
									payments, and planning group activities.
								
								research results
								My user study identified the following key pain points:
							 
							
								
									
										1
										Purchase Flexibility
										
											Users desire the option to purchase either game tokens or
											digital game credits
										
									
								 
								
									
										2
										Token Distribution
										
											Frequent players and groups find distributing tokens
											cumbersome
										
									
								 
								
									
										3
										Activity Tracking
										
											stat nerds lack a way to track their arcade habits and
											high scores